| CPU or unified memory | Available system memory, bandwidth, thermals, and acceptable token latency. | Assuming a model that loads will deliver interactive performance. |
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| One accelerator | Usable device memory, supported kernels, peak cache demand, and p95 latency. | Choosing a GPU from parameter count alone. |
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| Several accelerators | Per-device allocation, tensor/pipeline parallel support, interconnect, and communication overhead. | Adding advertised VRAM as though all devices form one uniform pool. |
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| Replicated service | Queue behavior, load balancing, failover capacity, and one replica unavailable. | Spending all capacity on normal peak load with no maintenance reserve. |
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| Disconnected deployment | Offline artifacts, drivers, licenses, package mirrors, monitoring, and recovery media. | Budgeting GPUs while omitting the surrounding operating platform. |
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